Classes

Thursday, 22 September 2016

Operators

Lesson Obj:
To demonstrate the use of operators using a data set.

Starter:
What do the following symbols and words mean?
<
>
=
AND
NOT
OR

Main:
Google Slides:



Open up your Evidence Document which has been sent via Google Classroom (check your emails or go straight to classroom).

You need to write some definitions of the symbols and words that you have just learnt in this evidence document in the two separate boxes.


Make sure that have written examples to show off what you have learnt too!

Plenary:
Check that you have completed all the boxes in your evidence document and that it is saved in your drive within your ICT folder.

Friday, 16 September 2016

Diamond Hunt



Lesson Obj:
To look through the task sheet and familiarise yourself with the coursework

Starter:
Collect your folder and a Diamond Hunt task sheet from the front of the room. Please also log into your school emails and leave it open!

Main:
Look at the task sheet for the Diamond Hunt game that we are going to be working on.
Highlight any important information that you might need to remember!
Do NOT highlight everything - be selective!
Stick your hand up and show me once done and then put it in your folder.

Get onto Google Classroom and click on our class - 9P/Cp5 and I have already posted some documents under the title "Diamond Hunt"

Click on all the documents and open these to have a look through.
Especially look at the "Evidence Document" this is what will be marked once completed and you should have a copy each.

Attention!
Type your name on the front page and then scroll down to Task A.
Here you need to write a list of what your game needs to be able to do - use your highlighted task sheet to help you!
Try to use your own words in writing these as this will improve your mark (do NOT copy them in!)

Download the game and open it via scratch.
Have a look at what is currently there and play the game.

Extension:
Use https://www.draw.io/  to start drawing your flowchart for your game.




Plenary:
Make sure you have all the documents you need and know where to find them next lesson!

Wednesday, 14 September 2016

Getting Organised and Diamond Hunt

Lesson Obj:
To get organised with a folder and check that can access Google Classroom
To familiarise with Scratch and look through the task sheet

Starter:
Get logged into your email and send me an email about yourself - what you did in the holiday, favourite team, favourite food etc.

Main:
On your folder, write:
Your Name
Miss Palmer
Computer Science
902

Glue your WAD sheet onto your folder.

Have a look at the following link - https://scratch.mit.edu/starter_projects/
Try and work through some of the projects on there and familiarise using Scratch again!



Look at the task sheet for the Diamond Hunt game that we are going to be working on.
Highlight any important information that you might need to remember!
Do NOT highlight everything - be selective!
Stick your hand up and show me once done and then put it in your folder.

Plenary:
Go onto Google Classroom and find our class - 9P/Cp5 - check that you can see the documents which I have uploaded, open them up and they will then save in your folder.

Wednesday, 6 July 2016

Future Worlds mark scheme and help guides

Lesson Obj:
To investigate how to get the most marks in our coursework and develop our understanding of how to include certain elements to the game.

Starter:
Ensure that you have downloaded the development logs from here. (Make sure they are saved in your SITES folder!)

Main:
Have a look at the following mark grids and consider what is required in order to get a good grade in this unit. The whole piece of work is marked out of 33 (17 was needed for a pass last year).




Marks for part a) come from:
- Game Overview
- Moodboard Analysis
- Storyboards
- Rules Log
- Assets Table

Marks for part b) come from:
- Instruction Manual
- Development Log A
- How challenging your game is
- How logical your game is

Marks for part c) come from:
- Development Log B
- Development Log C
- Development Log D
- How interactive/fun the game is to play

Marks from part d) come from:
- Promotional Advert

Marks from part e) come from:
- Game Review

Plenary:
Make sure you attend clinic if you are stuck or falling behind!! Ideally all of part a) b) and c) should be done before the summer!!


Thursday, 9 June 2016

Game Maker - 9P1

Lesson Obj:
To develop your gaming coursework

Starter:
Check where you are on the progress tracker here

Main:
Ensure that you have completed all your game screens:
  • Main Menu
  • Backstory
  • Instruction
  • Levels 1-5 
  • Win 
  • Lose
Load up Game Maker.




Start adding your Backgrounds to the game as well as your characters/walls as Sprites. 

Remember Sprites need to turn into Objects (name them sensibly!)

You then want to create Rooms and add in the relevant Backgrounds. 

Ask your friends or me to see how to move between the menu screens!!

Plenary:
Make sure you have filled in your:

Assets Table - to show all pictures and sounds used
Development Part A - to show how you tested your game
Development Part B - to show user feedback
Development Part C - to show teacher comments
Development Part D - to show design changes

Game Maker - 9N3

Lesson Obj:
To develop your gaming coursework

Starter:
Check where you are on the progress tracker here

Main:
Ensure that you have completed all your game screens:
  • Main Menu
  • Backstory
  • Instruction
  • Levels 1-5 
  • Win 
  • Lose
Load up Game Maker.

Image result for game maker

Start adding your Backgrounds to the game as well as your characters/walls as Sprites. 

Remember Sprites need to turn into Objects (name them sensibly!)

You then want to create Rooms and add in the relevant Backgrounds. 

Ask your friends or me to see how to move between the menu screens!!

Plenary:
Make sure you have filled in your:

Assets Table - to show all pictures and sounds used
Development Part A - to show how you tested your game
Development Part B - to show user feedback
Development Part C - to show teacher comments
Development Part D - to show design changes

Kodu (1)

Lesson Obj:
To understand how to use the terrain tools and control character’s movement using Kodu Game Lab

Starter:



Main:
Grab a homework booklet and fill in the front!Write your homework in your planner...Homework: To complete Task 1 and 2 in the booklet 

Due date: 30th June!

Launch Kodu from All Programs > ICT and Business > Kodu Game Lab

Follow 


Plenary:
1. Create a folder in your Sites > ICT > called Kodu

2. Save and Export your game (see video below)



Homework
Complete Task 1 and 2 in your Unit 2 HomeStudy Booklet